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RK3288实现TP双屏触摸
发表于 2017-7-10 14:16:58
浏览:9296
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回复:3
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diff --git a/services/input/EventHub.cpp b/services/input/EventHub.cpp
old mode 100644
new mode 100755
index 4d70d5f..5325bd5
--- a/services/input/EventHub.cpp
+++ b/services/input/EventHub.cpp
@@ -999,7 +999,7 @@ static const int32_t GAMEPAD_KEYCODES[] = {
status_t EventHub::openDeviceLocked(const char *devicePath) {
char buffer[80];
-
+ static int TouchDevDisplayID = 1;
ALOGV("Opening device: %s", devicePath);
int fd = open(devicePath, O_RDWR | O_CLOEXEC);
@@ -1132,6 +1132,11 @@ status_t EventHub::openDeviceLocked(const char *devicePath) {
// a touch screen.
if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) {
device->classes |= INPUT_DEVICE_CLASS_TOUCH | INPUT_DEVICE_CLASS_TOUCH_MT;
+ if(TouchDevDisplayID == 1){
+ device->classes |= INPUT_DEVICE_CLASS_EXTERNAL;
+ ALOGD(" %d name: \"%s\"\n",__LINE__, device->identifier.name.string());
+ TouchDevDisplayID = 0;
+ }
}
// Is this an old style single-touch driver?
} else if (test_bit(BTN_TOUCH, device->keyBitmask)
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index 8d89fcb..b35e497 100755
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -829,6 +829,7 @@ void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyE
bool InputDispatcher::dispatchMotionLocked(
nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
// Preprocessing.
+
if (! entry->dispatchInProgress) {
entry->dispatchInProgress = true;
@@ -891,9 +892,9 @@ bool InputDispatcher::dispatchMotionLocked(
}
// TODO: support sending secondary display events to input monitors
- if (isMainDisplay(entry->displayId)) {
+ // if (isMainDisplay(entry->displayId)) {
addMonitoringTargetsLocked(inputTargets);
- }
+ // }
// Dispatch the motion.
if (conflictingPointerActions) {
@@ -911,13 +912,13 @@ void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const M
ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
"action=0x%x, flags=0x%x, "
"metaState=0x%x, buttonState=0x%x, "
- "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
+ "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld,displayId = %d",
prefix,
entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
entry->action, entry->flags,
entry->metaState, entry->buttonState,
entry->edgeFlags, entry->xPrecision, entry->yPrecision,
- entry->downTime);
+ entry->downTime,entry->displayId);
for (uint32_t i = 0; i < entry->pointerCount; i++) {
ALOGD(" Pointer %d: id=%d, toolType=%d, "
@@ -1141,8 +1142,8 @@ Unresponsive:
injectionResult, timeSpentWaitingForApplication);
#if DEBUG_FOCUS
ALOGD("findFocusedWindow finished: injectionResult=%d, "
- "timeSpentWaitingForApplication=%0.1fms",
- injectionResult, timeSpentWaitingForApplication / 1000000.0);
+ "timeSpentWaitingForApplication=%0.1fms,mFocusedWindowHandle->name = %s",
+ injectionResult, timeSpentWaitingForApplication / 1000000.0,mFocusedWindowHandle->getName().string());
#endif
return injectionResult;
}
diff --git a/services/input/InputReader.cpp b/services/input/InputReader.cpp
old mode 100644
new mode 100755
diff --git a/services/java/com/android/server/input/InputWindowHandle.java b/services/java/com/android/server/input/InputWindowHandle.java
index 2903779..cee8733 100755
--- a/services/java/com/android/server/input/InputWindowHandle.java
+++ b/services/java/com/android/server/input/InputWindowHandle.java
@@ -92,7 +92,8 @@ public final class InputWindowHandle {
public int inputFeatures;
// Display this input is on.
- public final int displayId;
+ //public final int displayId;
+ public int displayId;
private native void nativeDispose();
diff --git a/services/java/com/android/server/wm/WindowManagerService.java b/services/java/com/android/server/wm/WindowManagerService.java
index c587da0..529af5f 100755
--- a/services/java/com/android/server/wm/WindowManagerService.java
+++ b/services/java/com/android/server/wm/WindowManagerService.java
@@ -13215,6 +13215,7 @@ if(mCurConfiguration.enableMultiWindow()){
if(mGroupId == groupId){
windows.remove(win);
win.mDisplayContent = secondDisplayContent;
+ win.mInputWindowHandle.displayId = displayId;
if(win.mWinAnimator != null){
int layerStack = secondDisplayContent.getDisplay().getLayerStack();
if(win.mWinAnimator.mSurfaceControl!= null){ |
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